He is degraded to a boss of a security group stationed on the edge of nowhere.Ī few days later, when he arrives the village, his coworkers welcome him. One day, he accidentally stumbles during an important ceremony and his life turns around 180 degrees. You get so many mysteries revealed, so what more do you expect? It's an absolutely lovely game, but one word constantly pops up in my head while I think of Volume 7. It's not a game about passion or burning, so why expect a catharsis. Scenes that looked like fillers suddenly acquire meaning. True World actually has a genius concept as it shows many old scenes from different viewpoints or with continuation, or with knowing who person is talking to at this moment. Atmosphere is really great and warm, so first half is enjoyable and comfortable no matter the pace. They are reasonable, charming and defenseless. There's a lot to look down to.īut benefits are very similar. There is no catharsis in the ending, so final impression gets dulled. Story is too polite and lacks excitement. These parts also have really slow pace while True World has aggressive development. Setting is too elaborate for Outer and Inner World parts. Some want charage while others require plotge, so it's really easy to flame this game. Such structure is already flawed as different people like different things in games, and introducing alien elements makes them feel that their beloved element is sacrificed. "True world" is what all those 20+ introductory hours were for - fast-paced chaotic story from some 10 different viewpoints as we're told the many mysteries of this world So I don't want to see these two last romance routes at all. Third Yashiro and Sakura route is kind of weird because of age difference and overwhelming amount of H scenes. It's painted in so boring traditional Japanese colors that it makes me want to sleep.
First route is with the same protagonists as introduction route - Tomaru and Kyoka - so it's more or less natural transition to romance, but Ryugo and Kotora route is what made me drop this game.
Romance itself is quite hasty, and I don't really like to see H scenes of these defenseless heroines. First part mainly draws the world, introduces characters and creates a slow-pace calm atmosphere with nice youth story. So Volume 7 has introduction called "Outer world", three romance routes with three different couples called "Inner world", and finally "True world" which includes all the couples plus new characters as heroes pursue the mystery of Nanahama. However, composition and concept are much more ambiguous. Basically, it's a nice even game with superb graphics and rather intriguing mystery. Nonsense? Not at all, because True Route elevated the score a lot for me. I dropped this game once, but I still consider it a masterpiece. Two years later, Kyouka, a TV reporter, and Tomaru, her friend, are sent to the town to investigate the cause of the phenomenon. "Landforms and buildings have gone back to the past." People in Nanahama are confused, but they somehow keep on living there. The same phenomenon happens in Nanahama Town, but another phenomenon takes place as well. Foreword: Dropped this game a decade ago, but I played all other RococoWorks visual novels, so I have a history with this brand, and I quite like its works.Ī lot of invisible walls suddenly appear all around the world.